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AbuseSrc
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abuse
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inc
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netface.hpp
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C/C++ Source or Header
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1996-01-24
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6KB
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159 lines
// structure used to comminicate with the engine
#ifndef __NETFACE_HPP_
#define __NETFACE_HPP_
#define PACKET_MAX_SIZE 1024 // this is a game data packet (udp/ipx)
#define READ_PACKET_SIZE 1024 // this is a file service packet (tcp/spx)
#define NET_CRC_FILENAME "#net_crc"
#define NET_STARTFILE "netstart.spe"
#include "indian.hpp"
#include <string.h>
// list of commands for general networking and file services
enum { NFCMD_OPEN,
NFCMD_CLOSE,
NFCMD_READ,
NFCMD_WRITE,
NFCMD_SEEK,
NFCMD_SIZE,
NFCMD_TELL,
NFCMD_SET_FS, // used to set the default (active) filesever
NFCMD_CRCS_CALCED, // engine sends this to driver after crcs are saved
NFCMD_REQUEST_LSF, // engine sends to driver with remote server name, returns 0 for failure or lsf name
NFCMD_PROCESS_LSF, // remote engine sends to driver with lsf name, when get_lsf is set in base_mem
NFCMD_REQUEST_ENTRY, // sent from joining client engine to driver, who then connects as client_abuse
NFCMD_BECOME_SERVER,
NFCMD_BLOCK, // used by UNIX version to have engine give it up it's time-slice
NFCMD_RELOAD_START,
NFCMD_RELOAD_END,
NFCMD_SEND_INPUT,
NFCMD_INPUT_MISSING, // when engine is waiting for input and suspects packets are missing
NFCMD_KILL_SLACKERS, // when the user decides the clients are taking too long to respond
EGCMD_DIE
};
// client commands
enum { CLCMD_JOIN_FAILED,
CLCMD_JOIN_SUCCESS,
CLCMD_RELOAD_START, // will you please load netstart.spe
CLCMD_RELOAD_END, // netstart.spe has been loaded, please continue
CLCMD_REQUEST_RESEND, // input didn't arrive, please resend
CLCMD_UNJOIN // causes server to delete you (addes your delete command to next out packet)
} ;
// return codes for NFCMD_OPEN
enum { NF_OPEN_FAILED,
NF_OPEN_LOCAL_FILE, // should return path to local file as well
NF_OPEN_REMOTE_FILE } ; // returned to engine for a filename
// types of clients allowed to connect
enum { CLIENT_NFS=50, // client can read one remote files
CLIENT_ABUSE, // waits for entry into a game
CLIENT_CRC_WAITER, // client waits for crcs to be saved
CLIENT_LSF_WAITER // waits for lsf to be transmitted
} ;
// base->input_state will be one of the following
enum { INPUT_COLLECTING, // waiting for driver to receive input from clients/server
INPUT_PROCESSING, // waiting for engine to process input from last tick
INPUT_RELOAD, // server is waiting on clients to reload, process game packets, but don't store them
INPUT_NET_DEAD }; // net driver detected an unrecoverable net error, engine should shut down net services
// the net driver should not use any of these except SCMD_DELETE_CLIENT (0) because
// they are subject to change
enum {
SCMD_DELETE_CLIENT,
SCMD_VIEW_RESIZE,
SCMD_SET_INPUT,
SCMD_WEAPON_CHANGE,
SCMD_END_OF_PACKET,
SCMD_RELOAD,
SCMD_KEYPRESS,
SCMD_KEYRELEASE,
SCMD_EXT_KEYPRESS,
SCMD_EXT_KEYRELEASE,
SCMD_CHAT_KEYPRESS,
SCMD_SYNC
};
struct join_struct
{
int client_id;
char name[100];
join_struct *next;
} ;
struct net_packet
{
unsigned char data[PACKET_MAX_SIZE];
int packet_prefix_size() { return 5; } // 2 byte size, 2 byte check sum, 1 byte packet order
unsigned short packet_size() { unsigned short size=(*(unsigned short *)data); return lstl(size); }
unsigned char tick_received() { return data[4]; }
void set_tick_received(unsigned char x) { data[4]=x; }
unsigned char *packet_data() { return data+packet_prefix_size(); }
unsigned short get_checksum() { unsigned short cs=*((unsigned short *)data+1); return lstl(cs); }
unsigned short calc_checksum()
{
*((unsigned short *)data+1)=0;
int i,size=packet_prefix_size()+packet_size();
unsigned char c1=0,c2=0,*p=data;
for (i=0;i<size;i++,p++)
{
c1+=*p;
c2+=c1;
}
unsigned short cs=( (((unsigned short)c1)<<8) | c2);
*((unsigned short *)data+1)=lstl(cs);
return cs;
}
void packet_reset() { set_packet_size(0); } // 2 bytes for size, 1 byte for tick
void add_to_packet(void *buf, int size)
{
if (size && size+packet_size()+packet_prefix_size()<PACKET_MAX_SIZE)
{
memcpy(data+packet_size()+packet_prefix_size(),buf,size);
set_packet_size(packet_size()+size);
}
}
void write_byte(unsigned char x) { add_to_packet(&x,1); }
void write_short(unsigned short x) { x=lstl(x); add_to_packet(&x,2); }
void write_long(unsigned long x) { x=lltl(x); add_to_packet(&x,4); }
void set_packet_size(unsigned short x) { *((unsigned short *)data)=lstl(x); }
} ;
struct base_memory_struct
{
net_packet packet, // current tick data
last_packet; // last tick data (in case a client misses input, we can resend)
short mem_lock;
short calc_crcs;
short get_lsf;
short wait_reload;
short need_reload;
short input_state; // COLLECTING or PROCESSING
short current_tick; // set by engine, used by driver to confirm packet is not left over
join_struct *join_list;
} ;
#endif